Games Pipeline
Pipeline-based game development exploring AI-generated games. Active projects include Slime Survivor, WW2 Gacha, AFK Gacha, and autonomous game development experiments.
- AI-generated .tscn scene files
- Autonomous game development experiments
- Multiple genres: survival, gacha, idle
Activity Timeline
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Related-work verification for arXiv 2511.07312 documented eight findings, each marked verified or unverified.
Findings on the Superhuman AI for Stratego preprint were recorded with source URLs. A contrast-diptych trial ranked 13 images on facial identity preservation, render-style continuity, and artifact severity, with dip-07, dip-09, dip-06, and dip-11 ranked highest.
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Site launch security audit completed with zero blocking findings.
The security audit for the site launch finished with zero blocking findings.
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Generation Loss site staged to Preview with a SHIP verdict; gacha picker 409-response bug patched; time-parsing review found two P2 bugs.
Three review passes (one GPT Pro, two Opus) found no P0/P1 blockers in the four-game site. The gacha picker work built a hermetic 2.8 GB mirror, applied a guard module plus app and build-server patches, added 13 red-first tests, and launched a Codex review. The time-parsing review flagged a 9999-12-31 date overflow and an invalid-seconds fallback.
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Astra caught two P2 regressions in amendment and time parsing; Agent Embassy completed its research phase.
The P2s are an OverflowError on date overflow and invalid seconds silently bypassing the fallback, alongside two P3 issues; testing covered 47 amendment shapes and 4,320 clock spellings. Agent Embassy ran two bounded GPT Pro dives and tested 34 mutants, with design and build phases queued.
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Fanout batches B04–B07 and B09 moved toward READY-FOR-INTEGRATOR status.
Blind Opus and Astra scoring ranked commander portraits and weapon icons, with three candidates per weapon across 7 weapons. A cron audit flagged wall-hop-live, the retired gsb-pro-dispatcher, and the expired wall-hop-shadow as dead.
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Expression tracer soft-alpha fix repaired 7 broken expressions; tycoon-game playthrough rated SHAREABLE.
The WW2 fanout was active across 12 batches, with B09 delivering 47 glyph stamps, 8 chrome frames, and a favicon. Enemy animation ranking covered 8 units, 6 at high confidence and 2 at about 60%.
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Station 4 completed with seven animated server-rack generations, and a P1 toolbox bug was fixed.
The toolbox bug was frame snapping caused by SVG gradients regenerating every frame; tests verified at 74/74 vitest, 9/9 Playwright, and 7 mutation kills. Manga comic pages 10-11 rendered with letter validation passing, and an upstream camera-placement bug (reversed pitch sign) got a workaround in the kit variant.
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190.88-second 1280×720 H.264 music video completed with beat-synchronized shots.
Visual generation kept 44 of 61 attempts after a failed Gemini batch was rerouted to Grok. Assembly placed 79 shots within 80ms of the beat, each verified via contact sheets.
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Two game reviews cleared; Icarus authority/send-order model finalized and committed.
Blue Seat: 0 P0/P1, 21 vendored files + 75 builtins hash-validated. The Shelf: 169 Preview + 49 Open links validated, 7 P2 items. Icarus committed at a308be7 after 9,900-word GPT Pro plan.
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Two new titles hit first-playable; Blue Seat and Shelf component pass review.
Datacenter-sim reached its first playable shell with a deterministic sim core (1995–2024 era) and browser UI; review flagged 4 P0 and 10 P1 issues. Blue Seat benchmark page cleared review (0 P0/P1) and is ready to ship.
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xAI release notes found 4 issues; Grok-video v2 patch ready but September 18 approval unenacted.
Findings: Grok 4.7 factual error, APPLY.v2 comment bug, overclaimed billing, missing cache metadata. 21 of 23 game projects remain stalled.
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Day 12 podcast production completed with parallel research arms. 23 game projects tracked, 2 with active Godot development.
Podcast production day 12 executed with parallel research arms and verification. Game tracking: 23 projects, autonomous-gamedev at 11 scripts/4 scenes, slime-survivor at 10 scripts/9 scenes.
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23 projects tracked; autonomous-gamedev and slime-survivor active; 21 stalled.
Only autonomous-gamedev (11 scripts, 4 scenes) and slime-survivor (10 scripts, 9 scenes) show active development. 21 projects have no recent commits or updates.
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Ask-polaris escalation skill wired for unattended cron arms; capacity-governor escalated to court.
Cron-arm-hardening primer loaded with ask-polaris for unattended session coordination. Capacity-governor boundary rebuild round 11e escalated a founder precedent question to court; decomposition strategy confirmed.
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Leg assignment for nr-problem-register-c2 with 5 core steps; no commits.
nr-problem-register-c2 leg assigned with 5 core steps and backfill scope. Gate tracking via completion-gate tooling. No code changes landed.
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bq-108 eighth pass: 356–385 hours no progress, crontab byte-identical since 09-16, dry-run rc 0.
Eighth read-only pass on bq-108 confirms 356–385 hours no progress. Crontab byte-identical since September 16; applier dry-run rc 0 against live copy. Ask-polaris escalation skill confirmed active (68 answered, 43-min median).
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Three GSB tickets resolved, 24/24 adjudication checks passed; wave-2 jobs dispatched.
Tickets bq-1980 through bq-1982 closed out the GSB scheduler lane with a PASS verdict. Wave-2 Astra dispatch ran A6b rebuild, C3b fold-3, and D1r2b workspace rationalization, each producing council synthesis reports.
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Tessera GADDAG Phase 1 done (4.0M nodes/822ms); wall-guard system production-ready.
GADDAG move-generator Phase 1 complete; Phase 2–3 in progress with 64+ tests passing. Wall-guard orchestrator shipped with manifest resolution, identity binding, JSONL logging, and 29 test cases at 100% pass rate. 14 commits.
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208 portraits generated; 3 gacha tournaments shipped; 6 image defects found; multiple gate failures.
Taste-gen completion gate unresolved on parameter recovery. Image tagging found floating-pipe defects in MacArthur set, escalated for validation. Tournament DM sent twice (gate failure). Outage detection false-positive identified in run script.
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Automated maintenance: Sol review passes, storage audit, deadman event processing.
~400 GB identified across cache locations. 15 of 22 projects stalled. Git garbage collection filed as open issue.
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Escape-underclass bug fixed (151/151 pass); 91GB storage crisis filed as bq-1270.
W-hinted action slots were bypassing content-hygiene checks; 5 new tests added. ~/.claude/.git ballooned to 91GB from cron pack accumulation.
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91 GB git bloat discovered; Gauntlet protocol live; A/B experiment complete.
Auto-commit cron created a 91 GB pack file today; gitignore fix committed, cleanup deferred. Gauntlet visual protocol wired into heartbeat system. Lane A/B experiment concluded with 6 blind judge verdicts and a visibility detection bugfix.
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CSP failure fixed; WW2 v2 candidate pool restored from 392 to 1,627 portraits.
Head-to-head picker CSP violation resolved by externalizing inline script to static assets and adding /pv/api/pickstate endpoint. WW2 v2 root cause: rev_ok() silently dropping 532 portraits; picker revision check aligned to generator logic.
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WW2 gacha interactive map delivered; Tessera gets 8 commits.
ww2-gacha-map.html: 30 nodes across 8 bands, self-contained and file:// compatible, built via headless engine. Tessera: quit/abandon distinction added, Luna opponent tuned, house style registers introduced, test traffic filtered from production telemetry.
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137 WW2 images delivered; 5 GSB country dives complete; Polaris producer revamped.
Image generation hit resource ceiling at ~2.8/min (92% swap). GSB dives returned 29+ sourced rows each as schema-conformant JSON. Polaris post-producer now reads latest review answer live and supports format rotation.
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WW2-tiers at 137; GSB benchmark 5 country reports; post producer revamped.
WW2-tiers generation hit resource limits at 25% disk/92% swap but completed. Five GSB country-dive reports with 100+ primary sources each in structured schema. Post producer desk consolidation, feedback loop, and experimental format register deployed with 5:10 edition.
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Five-country benchmark complete; wiki sweep live across 195 articles; bq-118 silent-failure bug fixed; four Sol Ultra review passes done.
Latvia, Estonia, Burma, Afghanistan, Lithuania each catalogued with 30 canonical sources and non-public registers. Wiki fleet sweep executor running live. bq-118 now fails loudly on incomplete steps with historical run test coverage. Four Sol Ultra passes completed on core infrastructure.
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Grand-strategy research complete for 5 countries; card-ranking algorithm bug fixed.
Iceland, Korea, French Indochina, Thailand, Philippines dives finished with structured sources and narrative findings. Duplicate-source sweep bug causing zero-rank evictions patched and regression-tested. Sandbox audit found codex-mcp environment inheritance mismatch; corrective testing underway.
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GSB deep-dives completed for 5 countries; design palette conflict flagged.
Denmark, Yugoslavia, Austria, Greece, and Czechoslovakia sourced with primary statistical and wartime archival records (1929–1945). Near-black cabinetry vs. light-birch design conflict requires palette reassessment before pipeline continues.
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5 WW2 country deep-dives complete; codex skills audit found 53/59 diverged — fork decision pending.
Portugal, NZ, South Africa, Spain, Switzerland rows verified and staged for benchmark ingestion. South Africa flagged a genuine sourcing gap: no official GDP 1929–1945. Codex skills infrastructure audit surfaced a blocking fork decision.
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Grand-strategy benchmark: 6 country dives, 140+ primary sources verified.
Countries covered: Hungary, India, Bulgaria, Finland, Romania, China wartime. Machine-readable sources identified including PxWeb API and Statfin tables. Interior dimensioning triggered palette revision after reference image update.
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4 country deep-dives complete with verified sources; storage gate READY.
Primary source verification for Iran, Turkey, Sweden, and Venezuela completed for grand-strategy benchmark — monthly trade series fully digitized and crude export data confirmed. 431GB Windows drive backup SHA256-verified across 5 categories against Orbis.
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10 country deep-dives verified; GSB-m5 blocked on acquisition_class enum mapping.
Grand-strategy benchmark source verification complete for 10 countries, archived and awaiting ingest. Storage backup SHA256-verified (431GB, five categories). GSB-m5 repairs stalled on 13 unmatched acquisition_class values before ingest can proceed.
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GSB validator hardened; Tessera move generation verified complete.
Invalid contracts silently accepted due to unwired validator — fixed and regression-tested (12/12 fixtures). Tessera GADDAG move generation brute-force verified across 6 commits; day-2 Codex run dispatched. AutoChess mobile viewport clipping confirmed and queued.
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GSB recovery closed across 6 stages, 479-replay regression passed; M1 mission landed; WW2 research + MP3 delivered.
Ablation A2 confirmed policy-pressure channel contributes zero value — eliminated. DeepSeek v4-0731 48-cell rerun completed at ~$0.11. Geometry baseline frozen as square grid; hex variant queued as comparison arm.
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DeepSeek v4 rerun grid completed (47-48/48); 3-model benchmarks monitored.
Grid finished at ~$0.11 total cost. Concurrent monitoring for Grok 4.5, Haiku 4.5, and DeepSeek v4-0731. Row-272 and row-277 pipelines staged and shipped with audio synthesis and adversarial validation.
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Three game specs completed: Tessera gated, AutoChess 3D loop documented, WW2 gacha spec at ~230 lines.
Tessera passed design gate and is staged for Sol-ultra builder dispatch. AutoChess 3D architecture covers economy and positioning systems with a 75-second round structure. WW2 gacha adds raid attempt-gating. 15 of 17 tracked projects remain stalled.
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Three game specs finalized and queued for implementation dispatch.
Grand-Strategy Benchmark (~40KB spec, 20-region grid, 32-turn scenario with splitmix64 RNG), Tessera (ENABLE dictionary, discrimination gates), and WW2 Unified Tactics (4-mode persistence, save v9) all spec-complete. 15 of 17 catalog games remain stalled.
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Bluetooth voice recording research complete; MediaSession + Flic 2 recommended.
7 precedents surveyed; no mainstream app natively supports BT headset button recording triggers. Recommended: MediaSession skip_back primary, Flic 2 BLE fallback. Herald picker system defined.
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Polaris orchestrator assigned; publication review workflow parameter defect surfaced.
Workflow received undefined parameters, generating structure errors instead of content findings — architecture validation needed. 14 of 16 game projects have zero Godot assets; only 2 have prior development activity.
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Herald daily work-item system designed; med-autochess decision gate prepared.
Herald introduces 14-day dedup tracking and one-item-per-day activation for 14 stalled projects. Polaris succession: Opus→Fable. Three launch options for med-autochess R2 benchmarking await owner review.
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Autochess Sol comparison Round 1 clean; Herald system specified.
Round 2 launch decision pending after CC-Sol council completion. Herald automates daily backlog surfacing with one item per day, ready-made prompts, and repeat-avoidance tracking.
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M6 policy candidate frozen; R2 decision gate pending owner input.
One commit freezes the med-autochess R2 ultra M6 trained policy. Sol council completed; decision gate configured and blocked on owner approval.
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r2-ccsol (M2–M6, 20 commits) and r2-ultra (M2–M5, 4 commits) both cleared milestone reviews.
r2-ccsol: council verification loops, core audit remediated, M6 stretch scope begun. r2-ultra: external M5 review accepted with no P0/P1 findings across 47 files. Both builds now have deterministic progression.
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79 commits across 5 autochess variants; playable eight-seat match completed in two arms.
Main ccsol line completed council remediation and combat abilities with acceptance evidence. Codex variant has a playable deterministic match with Vite scaffold. Round-2 arms at M1; codex-ultra at spec v1.0.
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Assessment pass: 11 projects catalogued, 2 active, 9 stalled.
No development work. Active projects last touched January–February 2026. Nine titles in fully stalled state with no recent modifications.
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E2E suite passed, deployed to Cloudflare Pages; WW2 gacha BACKLOG refresh and 5 test flow repairs.
Full test suite passed after code fixes applied and re-verified. WW2 gacha got a 33-item priority BACKLOG, five broken QA flows repaired, and UI/core/save fixes. WebP art pipeline and per-screen code splitting added for performance.
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Five feature lanes merged: economy faucets, story duels, enemy art restyle, SFX stingers, gear phase-2 in progress.
E2-B (economy faucets with hero-bound service_records), E4 (infinite-ladder/commander duels), E6 (Iron Compact visual restyle), and E9 (orchestral SFX stingers) all landed. E3 gear set bonuses in-flight at SAVE_VERSION 9. Persona evaluations across 6+ archetypes with anime-fan at 74/100.
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6-session design sprint: hero scaling, infinite campaign generator, branch merge strategy, and emoji icon replacement all fully specced.
Hero scaling adds a 6-phase rarity-raise ladder with materials-only costs and save migration v6→7. Infinite campaign generator uses deterministic StageGen parametric formulas with rounding guarantees and a windowed UI. Branch bundling resolves save-version conflicts between the two active feature branches.
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Nineteen commits added infinite campaign generation, save v7 progression state, Promotion/Apex hero scaling, a depth leaderboard, and E2E coverage for the merged systems.